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There is no post processing or complex shaders other than the bare minimum required for the engine. Open GL Extensions Viewer displays the vendor name, the version implemented, the renderer name and the extensions of the current Open GL 3D accelerator.
The geometry is vastly simplified, shadows are right out, and only what you see is rendered. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode Discrete collision detection for Rigid Body simulation Support for in-game activation of dynamic constraints Full support for vehicle dynamics, including spring reactions, stiffness, damping Modeling A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (True Type, Post Script, Open Type)Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing Full multiresolution sculpting abilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry Modifier stack deformers such as Lattice, Curve, Armature or Displace Mirror modifier with middle vertices clipping and automatic deletion of inner faces Non destructive real time Boolean and Array modifiers Mesh modeling based on vertex, edge and/or face selection Smooth soft selection editing tools for organic modeling Python scripting access for custom tools Rendering Very fast inbuilt raytracer Oversampling, motion blur, post-production effects, fields, non-square pixels Tile-based and fully threaded Render layers and passes Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)Render engine tightly integrated with the node compositor Halo, lens flares and fog effects Vector motion-blur post-process effect Realistic defocus (DOF) post-process effect Edge rendering for toon shading Interactive preview rendering panel in any 3d view Ambient Occlusion Radiosity solver Integral support for the Yafray render engine Export scripts available for external renderers such as Renderman (RIB), Mental Ray, Povray, Virtualight, lux render, Indigo, V-Ray Shading Diffuse shaders such as Lambert, ... Displays information of the current Open GL 3D accelerator.
He came to further prominence with the comedy series White Ship (Bela lađa), in which he acted from 2006 to 2011.Sometimes it can happen that software data are not complete or are outdated.You should confirm all information before relying on it.I wrote it to have a fun, and practise the Open GL and shaders.It uses/contains the g SAFE library (mentioned above) to edit/store/load the parameters of the generated objects. - How to handle keyboard and mouse events- How to change to/from FULLSCREEN mode- How to render transparent sprites and textures- How to use particles- How to play music, sounds, videos- How to load and render static models from x files- How to load and render and move animated skinned mesh x files- How to draw text on the screen- How to make skydome and moving clouds- How to load/save parameters from config file- How to write simple game specification What you will NOT find in here:- How to use pixel/vertex shaders- How to draw shadows- ...